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Fostering Collaboration

Efficient user interaction demands that geophysicists work from their desktops and that any visualization tool utilizes their standard hardware configuration. Remote collaboration between the Data Processor and Interpreter is no exception.


Interpreter, meet Remote 3D Prestack

As every geophysical interpreter knows, the seismic data that most geoscientists interpret are stacked seismic traces, a result of an important step in the data processing, namely the averaging of a large number of seismic traces. In a perfect world, seismic anomalies are rooted out by the Data Processor, leaving the interpreter with perfect poststack data. In the real world, giving the interpreter access on-demand to the prestack data for 3D prestack QC and prestack interpretation makes a lot of sense.

Considering the size of prestack data, it may not be feasible or even practically possible to provide the interpreter with the prestack survey. Headwave provides a remote collaboration solution to bridge the gap between the data processing and interpretation.

Remote Collaboration

Headwave natively supports remote visualization, using smart digital compression to stream data from the server side to the geophysicists desktop. The interactivity and image quality are outstanding yet the bandwidth requirement is modest.

Headwave extends this further, allowing the data processor and interpreter to share their views in real time to discuss geological features and analyze whether seismic artifacts or anomalies are present in the pre- and poststack datasets.

The data processor and intepreter can both control the application they are sharing, as only the compressed image stream is transferred from the Headwave server side to the workstation desktop.

Remote Collaboration
Remote collaboration means that the data processor and interpreter can verify prestack processing parameters and jointly carry out prestack interpretation in real time without leaving their desks.

Technical

The image stream is compressed on-the-fly on the server side providing excellent image quality and interactivity to all users. GPUs are used for compression (on the server side) and decompression (on the workstation side) ensuring the highest possible framerate and quality under heavy use.

The remote rendering is based on proprietary image streaming algorithms and does not transfer the original datasets, only the pixels

Remote collaboration is completely secure.

The workstations only need to be equipped with adequate OpenGL graphics cards to fully maximize the experience.

Minimum bandwidth: Approx 512kbs. Recommended bandwidth: 1-2Mbit







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